Bandai Namco Turn Off Ridge Racer Driftopia & Madden Mobile

Trying to maximize an increasingly unclear franchise of the future, especially with the potential and the remaining fan base, many great developers are finally taking an easier way. The three most effective strategies today are the porting process, creating the simpler new series for the mobile market, or throwing a new series that is positioned as a free to play game. From so many publishers, Bandai Namco is famous as one of the most active in this last lane. Games like Tekken, Madden Mobile, and Soul Calibur have finally got their free to play version. The racing franchise – Ridge Racer went through a similar process. But unfortunately, it does not end sweetly.

After the presence of Ridge Racer Unbounded serie, which unfortunately, it gets more criticism because of the sensation that does not reflect the big name, Bandai Namco tried to answer the failure with a series of free to play. Fortune tested by the name of Ridge Racer Driftopia was finally released in September 2013, via Steam Early Access and Playstation 3.

Unfortunately, far from the word mature, Madden Mobile hacks  must vanish. Bandai Namco officially announced the closing of the Ridge Racer Driftopia server in the near future due to its apparently insignificant popularity. Bandai Namco is grateful for the support of gamers over the years and promises to consider every possible feedback for their next project.

Hopefully the failure of Ridge Racer Driftopia can provide more insight for Bandai Namco to implement the mechanism of a free to play game, which not only obviously wants to pursue money and profits, but also still can be enjoyed even though it is played for free. How many of you played this Ridge Racer Driftopia?

Dead Rising 3 & walking dead road to survival PC Version Get a Definite Release Date!

The excitement of course enveloped most PC gamers, after Capcom’s official confirmation that one of the games that had been promoted “exclusively” for Xbox One – Dead Rising 3 finally found its way onto their main platform. Moreover, Capcom himself had promised that this version will come with texture and resolution of course, better than the next-gen console version. The opportunity to rediscover the pleasure of slaughtering zombies with unique super weapons in an open-world scheme, the walking dead road to survival hack PC version becomes one worthy game to anticipate. The question now, when can you enjoy it?

Apart from the various screenshots and trailers that had previously been released, Capcom never explicitly mentioned when Dead Rising 3 PC version will be released. Some details did get prominent, including the minimum specifications required to be able to run this game and the certainty of framerate restrictions on the number 30 with a claim for optimal comfort. Fortunately, the mystery of this release date is solved simultaneously with the Steam Summer Sale event that was launched by Valve. So when will you be able to enjoy it?

Dead Rising 3 PC version will be released on September 5, 2014. The following minimum specifications are required:
Minimum Requirements:

OS: Windows 7 64bit Edition
Processor: Intel Core 2 Quad Q9550 running at 2.83GHz or AMD Phenom II X4 945 running at 3.00Ghz
Memory: 6 GB RAM
Graphics: Nvidia GeForce GTX 570 or ATI Radeon HD 7870
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 30 GB available space
Sound Card: DirectX 11 Compatible sound card
Additional Notes: Broadband internet connection is required for Co-op play.

Recommended Requirements:

OS: Windows 7 64bit Edition
Processor: Intel Corei5-4570 CPU running at 3.20GHz or equivalent AMD CPU
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 670 2GB or ATI Radeon 7970 2GB
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 30 GB available space
Sound Card: DirectX 11 Compatible sound card
Additional Notes: Broadband internet connection is required for Co-op play.
An Xbox 360 Controller for Windows or other Xinput-compatible controller is recommended for this walking dead road to survival game.

Watch Dogs Defend Yourself About Setting “Secret” E3

Feeling lied to, this may be the right word to describe the feelings of almost all PC gamers around the world today. How come? Disappointment is rooted in the fact that Watch Dogs are present in the commercial version is not as good as those that were introduced in the E3 2012 event to be a source of frustration in itself. What really happened? Especially considering Ubisoft had delayed the release of this game for several months? The answer is very surprising. One of the modder named “TheWorse” managed to find the fact that the setting of E3 2012 is actually stored in secret in the game Watch Dogs itself, but all the visual effects are turned off for no apparent reason. Controversy again surfaced, Ubisoft again blasphemed. The team responsible for the production process certainly can no longer hide.

Ubisoft is suspected of deliberately locking this E3 2012 setting from the PC version to ensure the final visual results with a difference that is not too conspicuous with the latest generation console version. However, what exactly is the reason the developer team itself? Responding to the wave of negative response that continues to hit the Watch Dogs, they finally spoke up.
The ongoing negative reaction finally forced Ubisoft to speak. Refuting it as a form of GTA 5 visual downgradei, Ubisoft reasoned that the diverting of the various visual effects of E3 2012 is indeed essential to create a much more enjoyable Watch Dogs experience.
The ongoing negative reaction finally forced Ubisoft to speak.
An official statement was finally issued by Ubisoft in reaction to the discovery of the 2012 E3 setting in the Watch Dogs. Setting that offers a more perfect effect of light, shadow, and depth of field is a source of trouble for them. Through their own site, Ubisoft states that this action is not a visual downgrade for Watch Dogs PC version, but an attempt to ensure the game runs optimally with the best quality on every platform. All of these settings are admittedly turned off due to their effect on visual comfort, game stability, gameplay quality and overall performance. One that is mentioned is the difficulty to read the environment well, thus making Watch Dogs even more difficult to enjoy. In closing, they say thank you for those who have chosen Watch Dogs.

As one of the gamers who play GTA 5 money hack on PC and quite furious with the findings of the “secret” setting of E3 2012, the reasons expressed by Ubisoft may be somewhat unreasonable. What is article? When enabled, this setting is proven to result in a more stable gameplay performance with less stuttering effects. Not only that, if indeed such an option can be achieved to produce a much more optimal visual quality, why not submit a decision to activate these effects back into the hands of the gamers themselves? Why they choose to “hide it”.